INCREASING STUDENTS' DISASTER LITERACY THROUGH THE DISASTER MITIGATION CARD GAME (CAMIBEE)

Putriani Chayati Huda, Putriani Chayati Huda and Wulan Rahmawati, Wulan Rahmawati and Ahmad Yusron Khoeri, Ahmad Yusron Khoeri and Muriani Nur Hayati, Muriani Nur Hayati (2024) INCREASING STUDENTS' DISASTER LITERACY THROUGH THE DISASTER MITIGATION CARD GAME (CAMIBEE). INCREASING STUDENTS' DISASTER LITERACY THROUGH THE DISASTER MITIGATION CARD GAME (CAMIBEE), 01 (03). pp. 199-205. ISSN 3031-0849

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Abstract

General background: Disaster literacy is crucial in equipping students with
knowledge and preparedness for disaster risk reduction. Specific background:
Previous educational approaches to disaster mitigation often lack engaging and
interactive methods, which may reduce students' motivation to learn about
disaster preparedness. Knowledge gap: Despite the significance of disaster
education, there is a need for innovative approaches that effectively convey
disaster mitigation concepts in a way that captivates students' interest. Aims:
This community service program aims to enhance disaster literacy through the
implementation of a disaster mitigation card game, "Camibee," an adaptation
of the Monopoly game, which encourages active learning and critical thinking
among high school students. Results: The program demonstrated that the
game-based learning method, particularly using the Camibee card game,
significantly increased student engagement and understanding of disaster
mitigation concepts. Students were enthusiastic, which translated into
improved motivation to learn about disaster risk reduction. Novelty: This study
presents a novel approach by integrating a competitive, enjoyable board game
with educational content on disaster mitigation, providing an alternative to
traditional disaster literacy education. Implications: The program contributes
to the development of effective disaster education strategies that not only
enhance students' disaster preparedness but also foster active participation and
awareness. The findings suggest that this game-based approach could be
widely applied in disaster education to improve literacy and preparedness in
schools, empowering students to become agents of change in disaster risk
management.

Item Type: Article
Subjects: A General Works > AI Indexes (General)
Depositing User: ANTIS INTERNATIONAL PUBLISHER
Date Deposited: 13 Aug 2025 01:52
Last Modified: 13 Aug 2025 01:52
URI: http://repository.antispublisher.my.id/id/eprint/166

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