Selly Retna, Anjani and Lely Ika, Mariyati OVERVIEW OF FREQUENCY OF ONLINE GAME USE ON ELEMENTARY SCHOOL STUDENTS' ACHIEVEMENT MOTIVATION. International Journal Multidisciplinary (IJMI), 2 (4). ISSN 3031-9870
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Abstract
Objective: The purpose of this study was to determine the effect of the frequency of online game use on the achievement motivation of elementary school students. Method: 140 fourth and fifth grade students from SDN X in Sukodono District, Sidoarjo Regency were sampled using a purposive sampling strategy. The results showed a negative relationship (r = -0.379; p <.001) between the frequency of online game use and achievement motivation, according to the Pearson product-moment correlation analysis method. Results: The results showed a negative relationship (r = -0.379; p <.001) between the frequency of online game use and achievement motivation, according to the Pearson product-moment correlation analysis method. This means that students' achievement motivation decreases when the frequency of online game use increases, and vice versa. Novelty: One of the interesting and relevant internal factors among students today is the use of online games. Additional Background (not explicitly labeled in original): The current phenomenon shows that there is a lot of decline and low achievement motivation from elementary school level to the next level of education.
Item Type: | Article |
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Depositing User: | ANTIS INTERNATIONAL PUBLISHER |
Date Deposited: | 26 Jul 2025 22:13 |
Last Modified: | 26 Jul 2025 22:13 |
URI: | http://repository.antispublisher.my.id/id/eprint/60 |